In the last part of this tutorial, I showed you how to make the PhotonTorpedo class using a UML class diagram.
In this tutorial, I show you how to make your space ship shoot the torpedos on the screen. As you’ll see, because I used good OOP design principles in the last video, adding the shooting feature will require very few changes.
All of the code follows the video. It is heavily commented to help you learn.
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Code From the Video