Object Oriented Design 11

Object Oriented Design 11In this tutorial I finish covering the GRASP patterns I covered previously here GRASP Tutorial.

This time talk about Polymorphism, Indirection and Protected Variations. They show how you can create flexibility in your system in different ways by having different classes implement interfaces. I also talk about Pure Fabrication, which shows the importance of separating out code that impedes low coupling. Code follows the video to help you.

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Code From the Video


public abstract class GetSilverPrice {
	abstract public double getPriceOfSilver();

	public String getName() {
		return null;



public class ABCSilver extends GetSilverPrice{

	private String silverPrice = "SLV 30.66";
	private String name = "ABC Silver";
	public double getPriceOfSilver() {
		String stringPrice = silverPrice.substring(4);
		return Double.parseDouble(stringPrice);
	public String getName(){ return name; }


public class XYZSilver extends GetSilverPrice{

	private String silverPrice = "30.67 Silver Ask Price";
	private String name = "XYZ Silver";
	public double getPriceOfSilver() {
		String[] stringPrice = silverPrice.split(" ");
		return Double.parseDouble(stringPrice[0]);
	public String getName(){ return name; }



import java.util.ArrayList;

public class SilverPrices {
	public static void main(String[] args){
		ArrayList<GetSilverPrice> silverSellers = new ArrayList<GetSilverPrice>();
		silverSellers.add(new ABCSilver());
		silverSellers.add(new XYZSilver());
		for(GetSilverPrice silverPrice : silverSellers){
			System.out.println(silverPrice.getName() + ": " +


// The adapter will make new classes
// compatible with this one

public interface EnemyAttacker {
	public void attack();



// EnemyTank has the attack method so it is easy to
// work with

public class EnemyTank implements EnemyAttacker{

	public void attack() {
		System.out.println("Tank fires 2 missiles");



// This class doesn't have the attack method

public class EnemyRobot {
	public void jumpOnEnemy(){
		System.out.println("Robot jumps on the enemy");



// The adapter calls the method jumpOnEnemy when
// an EnemyAttacker is supposed to call attack
// which is defined in the interface

public class EnemyRobotAdapter implements EnemyAttacker{

	EnemyRobot theRobot;
	public EnemyRobotAdapter(EnemyRobot newRobot){
		theRobot = newRobot;

	// When this method is called call the correct 
	// method for the EnemyRobot
	public void attack() {


public class TestAdapter {
	public static void main(String[] args){
		EnemyAttacker theTank = new EnemyTank();
		EnemyRobot theRobot = new EnemyRobot();
		EnemyAttacker robotAdapter = new EnemyRobotAdapter(theRobot);


4 Responses to “Object Oriented Design 11”

  1. Nikki says:

    Thank you so much for these tutorials. I am in the process of improving my skills and these videos just make everything easier to understand.

  2. Tom says:

    Thank you. These are awesome tutorial. You think you can do more of these?

    • Derek Banas says:

      Thank you 🙂 When I start making Android Games I’m going to model them out like this first and then make the games from the models. I didn’t do that in the past because I can never trust that people saw the Object Oriented Design tutorials first. That is one of the flaws with online education. I can’t control which videos people watch first.

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