I start by creating a Use Case, Object Model, Sequence Diagram and Class Diagram all in the first video. I then turn those diagrams into code and a working program in the second video. I focus on teaching the Object Oriented Design process in numerous ways in this video series.
Links to all of the diagrams and code follow the 11 videos in this series.
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Object Oriented Design Tutorial Code and Diagrams
Object Oriented Design Tutorial 1 : The goal of this tutorial is to teach you how to create excellent OO designs. In this tutorial, I start off with a programming idea and walk you through the process of creating a Use Case, Object Model, Sequence Diagram and Class Diagram.
Object Oriented Design Tutorial 2 : In this tutorial, I show you how to turn those diagrams into code and a working program. This is the process a person goes through to create excellent Object Oriented Designs.
Object Oriented Design Tutorial 3 : In this part of the tutorial, I’ll cover Iterative Development, The Unified Process and Usage Cases.
Object Oriented Design Tutorial 4 : I show you how to plan your first iteration. I explain all of the parts of the Elaboration phase of Object Oriented Design. I also convert the Use Case into a Domain Model.
Object Oriented Design Tutorial 5 : I take you through the creation of a sequence diagram using all of the diagrams I made before it.
Object Oriented Design Tutorial 6 : In this tutorial, I’m going to simulate the process of creating a sequence diagram in a group atmosphere. I’ll improve the last design, while explaining what I’m thinking. I’m also trying to teach how to think through a programming problem while creating the sequence diagram.
Object Oriented Design Tutorial 7 : I’ll show you how to convert a Sequence Diagram into a Class Diagram.
Object Oriented Design Tutorial 8 : I’m going to show you how to convert the Sequence Diagram into working code.
Object Oriented Design Tutorial 9 : Here I’ll finish turning sequence diagrams into code. If you get good at this process you’ll be able to make any program no matter how complicated it may be.
Object Oriented Design Tutorial 10 : I cover GRASP, or General Responsibility Assignment Software Patterns. GRASP defines rules you can use to decide which objects should have which responsibilities in your Object design. I cover the following rules: Creator, Expert, Coupling, Controller and High Cohesion.
Object Oriented Design Tutorial 11 : This time talk about Polymorphism, Indirection and Protected Variations. They show how you can create flexibility in your system in different ways by having different classes implement interfaces. I also talk about Pure Fabrication, which shows the importance of separating out code that impedes low coupling.
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