Blender Tutorial 6

Cycles is Blenders production level render engine and today we are going to learn how to use many Cycles shaders. We’ll learn about Diffuse, Glossy, Anisotropic, Toon, Subsurface Scattering, Add, Mixer and Glass shaders. We’ll also learn how to import HDRI panoramic background images, create...

Blender Tutorial 5

In this part of my Blender Tutorial series I will focus in on lighting by covering all the lighting lamps, light emitting planes, and 3 point lighting. I’ll also cover a bit on the Cycles Renderer materials and much more. The file I used is available here. A cheat sheet with every thing I typed in the...

Blender Tutorial 4

I continue my Blender Tutorial series this time by talking a great deal about Materials. I also cover lighting, textures, show how to simulate glass, how to get lights to track objects, provide many examples and much more. Following the video below I have a full transcript of every command I used. The...

Blender 2.79 Tutorial 3

In this tutorial I’ll cover all the Generate Modifiers I didn’t cover in the last tutorial. Specifically we’ll cover the Screw, Skin, Solidify, Triangulate, Wireframe, Subdivision and Remesh Modifiers. If you missed the first part watch it first otherwise you may be confused. A cheat sheet...

Blender 2.79 Tutorial 2

We’re going to continue learning about all the tools in Blender. We’ll cover the rest of the Edit tools we didn’t cover last time. We’ll learn an easy way to snap merge vertices. We’ll learn how layers work. Then we’ll learn how to use the following Modifiers : Array,...

Blender 2.79 Tutorial

In this tutorial I’ll teach all the basics you need to start creating amazing 3D models using Blender. Blender allows you to do anything involving 3D including modeling, animation, simulation, game design, movie editing, etc. This is a multipart tutorial, but by the end of this video you should feel...

How to Make Video Games 31

In the final video of my How to Make Video Games series I’ll cover many things not covered before. We’ll mainly focus on how to animate throwing the boomerang. I’ll animate the path and rotation of the boomerang directly in Unity. I’ll then write the code for stunning the villains hit...

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