In this tutorial I’ll cover all the Generate Modifiers I didn’t cover in the last tutorial. Specifically we’ll cover the Screw, Skin, Solidify, Triangulate, Wireframe, Subdivision and Remesh Modifiers.
If you missed the first part watch it first otherwise you may be confused. A cheat sheet for this video follows the video below.
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Cheat Sheet
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Blender Tutorial 3 I. The Rest of the Generate Modifiers A. Subdivision Surface Modifier 1. Smoothes an object non-destructively and without requiring complex meshes 2. Lower faces on Sphere to 64 with Decimate modifier -> Un-subdivide 3. Increase subdivisions for View / Rendering 4. Catmull Clark : Subdivides and smoothes 5. Simple : Subdivides 6. Subdivide UVs : Subdivide surfaces with 2D images placed on 3D objects or not 7. Optimal Display : Show original wireframe while in wire frame mode B. Remesh Modifier 1. Generates new meshes with different levels of detail to cut down on needed vertices and to add interesting block effects 2. Modes a. Blocks : Has no smoothing b. Smooth : Smooth with rough edges c. Sharp : Smooth with sharp edges 3. Octree Depth defines lower resolutions with lower values 4. Scale : Lower values decrease resolution 5. Smooth : Defines smooth or flat shading 6. Remove Disconnected Pieces depending on setting in Threshold C. Screw Modifier 1. Very similar to the previous Screw tool covered 2. Create a Spring a. Switch to Front Ortho (1 5) b. Create a Circle -> r x + 90 c. Shrink to 1/2 size -> s .5 ENTER d. Move a few spaces from the 3D Cursor e. Ctrl + A -> Location : Set the objects center to 0, 0, 0 c. Select circle -> Add Screw Modifier -> Y Axis i. Screw : Height of of each row ii. AxisO : You can define an object to base row height on iii. Angle : Degrees covered by an iteration iv. Steps / Render Steps : Improve Quality v. Calc Order : Used if there are shading problems vi. Flip : Flip the shading vii. Iterations : Number of viii. Stretch U/V : Used for 2D images on 3D ix. Merge Vertices : Merge adjacent vertices D. Skin : Quick way to create base meshes for sculpting 1. Create plan in Object Mode -> Switch to Edit -> Delete 2 vertices -> (7 5) Top Ortho 2. Extrude out shoulders, arms, hips, legs 3. Apply Skin Modifier 4. Crtl + A -> Scale at joints E. Solidify : Adds thickness to a mesh 1. Cut the top off a sphere making a hat and then increase its thickness F. Triangulate : Converts all faces of an object into triangular faces G. Wireframe : Converts a mesh into a wireframe by converting all edges into 4 sided polygons 1. Thickness : Change thickness of frame 2. Offset : -1 - 1 : Wireframe generate inside or outside the original mesh 3. You can restrict modifier to a Vertex Group 4. Other options involving frame thickness changes H. Will cover Multiresolution Modifier when I cover sculpting |
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