Cycles is Blenders production level render engine and today we are going to learn how to use many Cycles shaders. We’ll learn about Diffuse, Glossy, Anisotropic, Toon, Subsurface Scattering, Add, Mixer and Glass shaders. We’ll also learn how to import HDRI panoramic background images, create cartoony textures, simulate skin and create beautiful diamonds.
The finished file is here and the cheat sheet follows the video below. This was fun to make 🙂 Continue reading Blender Tutorial 6
