I first started the how to make Java games series to solve a bunch of problems. Many people in the forms are posting extremely complicated ways to rotate polygons in Java for example. It is very easy to rotate polygons!
I also saw many people struggle with other calculations like: Finding the length and angle of a line between vectors / Calculate the points of a rotating polygon / Calculate the area of irregular polygons / Find the center points of an irregular polygon / Repeat keyboard clicks if the user holds down a key…
This tutorial answers all of those questions and much more.
If you like videos like this, please tell Google [googleplusone]
Sharing is always appreciated [nttfblike]
Code From the Video
GAMEBOARD.JAVA
SPACESHIP.JAVA
ROCK.JAVA
Thank you for the series of wonderful tutorial. I am currently working on a slime mold simulation project and your tutorials give me plenty to start with.
I do have a question: is there a specific reason why you are extending GameDrawingPanel2 using JComponent instead of JPanel? has it this something to do with using awt and not swing?
Mei
Thank you 🙂 I’m glad I was able to help. JComponent is just a base class for objects, while JPanel is used normally for layout purposes. Since I was just drawing on the screen I didn’t need the extra stuff that comes with JPanel
now joining the java party
thanks a lot
You’re very welcome 🙂