We’re going to have some fun in this Blender Tutorial! We are going to learn how to model 3D shapes in Blender. First I’ll demonstrate how to make a gear using the techniques we’ll use to create more complex models. Then we will make a 3D dog using a reference image.
We make 3D models using Extrude, Move, Scale and Loop Cuts. We also use the Boolean Modifier to make cuts in our shapes. Everything I did in this video is available after the video below.
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Cheat Sheet
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Basic Modeling Gear 1. Create a cylinder and size it 2. Alt + RMB a face side 3. Select -> Checker Deselect 4. Extrude Individual -> Move mouse and LMB to place 5. Add Loop Cut (Ctrl + r) and move MMB to create 2 6. Smooth the gear -> Drag Loop Cuts to edges to sharpen 7. Create Cyclinder and position it in the middle a. Shift + s -> Cursor to Selected 8. Object Mode -> Boolean Modifier -> Difference -> Eye Dropper on Cylinder -> Apply - > Delete Cylinder Draw Animal 1. Get your animal image -> Background Image -> Open -> Axis Right 2. 5 3 to show side view with image 3. Insert Plane -> R Y 90 4. Edit mode -> Move vertices into place to block off body -> Extrude, move vertices and repeat 5. After body is done Extrude to give the body thickness 6. Select and delete faces on 1 side 7. Object Mode : Ctrl + a -> Location, Rotation, Scale to set the mirror point 8. Add Modifier Mirror 9. Edit Mode : Add a loop cut down the middle to make room for the legs to extrude out 10. Turn off Limit Selection to visible -> Extrude out faces for the legs 11. Turn on clipping so edges don't split apart -> Add Loop Cuts to give the body shape 12. Open Reference Image a. In properties panel drag up to create a new window b. Change to UV Image Editor c. Open Reference File |
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