Learn Lisp in One Video

Learn Lisp in One VideoToday we will learn Lisp in One video. I’ll cover how to Install Lisp, reading input, Format, Math Functions, Equality, If, Case, When, Unless, Cond, Loop, DoTimes, Lists, Car / Cdr, , Association Lists, Functions, Optional, Receiving Multiple Values, Key, Return-From, Quasi Quoting, MapCar, Returning Multiple Values, Higher Order Functions, Lambda, Macros, Classes, Generic Functions, Inheritance, Arrays, Hash Tables, Structures, File I/O and so much more.

All of the code follows the video below. I hope you like it.

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Code From the Video

;;;; Lisp stands for List Processing, not
;;;; Lots of Irritating Superflous Parentheses
;;;; Lisps great strength is that you can use data to generate code

;;; ---------- INTRO ----------

;;; Comment
;; Comment that is indented with code
; Comment after a line of code

#||
Multiline Comment
||#

;;; ~% prints a newline with format
(format t "Hello world~%")

;;; The format statement starts with t to print to the console
;;; The control sequence begins with a ~
;;; ~a : Shows the value
;;; ~s : Shows quotes around the value
;;; ~10a : Adds 10 spaces for the value with extra space to the right
;;; ~10@a : Adds 10 spaces for the value with extra space to the left

;;; Print out a string without a newline
(print "What's your name ")

;;; Create a variable which receives the value passed by read
;;; A variable name or symbol is made of letters, numbers, and + - _ * = < > ? !
;;; and are lowercase because Lisp isn't case sensitive
;;; You can't use white space in names because list items are separated
;;; with white space
;;; Asterisks surround global variable names
(defvar *name* (read))

;;; Create a function and say hello to value passed
;;; Your supposed to keep closing parentheses on the same line, but that
;;; is up to you if the code is easier to follow
(defun hello-you (*name*)
	(format t "Hello ~a!~%" *name*)
)

;;; Change the case to capitalize just the first letter (:upcase :downcase)
(setq *print-case* :capitalize)

(hello-you *name*)

;;; A form is a list with a command function name at the beginning
;;; Everything that follows the command is sent as parameters to the function
(+ 5 4) ; = 9

;;; You can nest a form inside of a form 
(+ 5 (- 6 2)) ; = 9

;;; You define a Data Mode command by proceeding with a quote '
'(+ 5 4)

;;; Everything is a list in which each piece is held in a Cons Cell (Consecutive 
;;; Cell) [+] [5] [4] [nil] with nil defining the end of the list

;;; Change the value of a variable with setf
(setf *number* 6)

;;; You can define variables local to only the let body
;;; (let ((var-1 5) (var-2 10)) (... Body ...))

(let ((var-1 5) 
	  (var-2 10)) 
	  	(print (+ var-1 var-2))
	  	(terpri) ; Prints a newline
)

;;; ---------- FORMAT ----------

(format t "Number with commas ~:d" 10000000)

(format t "PI to 5 characters ~5f" 3.141593)

(format t "PI to 4 decimals ~,4f" 3.141593)

(format t "10 Percent ~,,2f" .10)

(format t "10 Dollars ~$ ~%" 10)

;;; ---------- MATH FUNCTIONS ----------

(format t "(+ 5 4) = ~d ~%" (+ 5 4))
(format t "(- 5 4) = ~d ~%" (- 5 4))
(format t "(* 5 4) = ~d ~%" (* 5 4))
(format t "(/ 5 4) = ~d ~%" (/ 5 4)) ; = 5/4
(format t "(/ 5 4.0) = ~d ~%" (/ 5 4.0)) ; = 1.25
(format t "(rem 5 4) = ~d ~%" (rem 5 4)) ; = 1 Returns the remainder
(format t "(mod 5 4) = ~d ~%" (mod 5 4)) ; = 1 Returns the remainder

(format t "(expt 4 2) = ~d ~%" (expt 4 2)) ; = Exponent 4^2
(format t "(sqrt 81) = ~d ~%" (sqrt 81)) ; = 9
(format t "(exp 1) = ~d ~%" (exp 1)) ; = e^1
(format t "(log 1000 10) = ~d ~%" (log 1000 10)) ; = 3 = Because 10^3 = 1000
(format t "(eq 'dog 'dog) = ~d ~%" (eq 'dog 'dog)) ; = T Check Equality
(format t "(floor 5.5) = ~d ~%" (floor 5.5)) ; = 5
(format t "(ceiling 5.5) = ~d ~%" (ceiling 5.5)) ; = 6
(format t "(max 5 10) = ~d ~%" (max 5 10)) ; = 10
(format t "(min 5 10) = ~d ~%" (min 5 10)) ; = 5
(format t "(oddp 15) = ~d ~%" (oddp 15)) ; = T Check if 15 is odd 
(format t "(evenp 15) = ~d ~%" (evenp 15)) ; = NIL = FALSE Check if 15 is even 
(format t "(numberp 2) = ~d ~%" (numberp 2)) ; = T Is 2 a number
(format t "(null nil) = ~d ~%" (null nil)) ; = T Is something equal to nil

;;; There is also sin, cos, tan, asin, acos, atan

;;; ---------- EQUALITY ----------

;;; Symbols are compared with eq

(defparameter *name* 'Derek)
(format t "(eq *name* 'Derek) = ~d ~%" (eq *name* 'Derek))

;;; Everything else is compared with equal for the most part

(format t "(equal 'car 'truck) = ~d ~%" (equal 'car 'truck))
(format t "(equal 10 10) = ~d ~%" (equal 10 10))
(format t "(equal 5.5 5.3) = ~d ~%" (equal 5.5 5.3))
(format t "(equal \"string\" \"String\") = ~d ~%" (equal "string" "String"))
(format t "(equal (list 1 2 3) (list 1 2 3)) = ~d ~%" 
	(equal (list 1 2 3) (list 1 2 3)))
	
;;; equalp can compare strings of any case and integers to floats
(format t "(equalp 1.0 1) = ~d ~%" (equalp 1.0 1))
(format t "(equalp \"Derek\" \"derek\") = ~d ~%" (equalp "Derek" "derek"))

;;; ---------- CONDITIONALS ----------

(defparameter *age* 18) ; Create variable age

;;; Relational Operators > < >= <= =

;;; Check if age is greater than or equal to 18

(if (= *age* 18)
(format t "You can vote~%")
(format t "You can't vote~%"))

;;; How to check for not equal

(if (not (= *age* 18))
(format t "You can vote~%")
(format t "You can't vote~%"))

;;; Logical Operators : and, or, not

(if (and (>= *age* 18) (<= *age* 67) )
(format t "Time for work~%")
(format t "Work if you want~%"))

(if (or (<= *age* 14) (>= *age* 67) )
(format t "You shouldn't work~%")
(format t "You should work~%"))

(defparameter *num* 2)
(defparameter *num-2* 2)
(defparameter *num-3* 2)

;;; You can execute multiple statements in an if with progn

(if (= *num* 2)
	(progn 
		(setf *num-2* (* *num-2* 2))
		(setf *num-3* (* *num-3* 3))
	)
	(format t "Not equal to 2~%"))

(format t "*num-2* = ~d ~%" *num-2*)
(format t "*num-3* = ~d ~%" *num-3*)

;;; Case performs certain actions depending on conditions
(defun get-school (age)
	(case age
		(5 (print "Kindergarten"))
		(6 (print "First Grade"))
		(otherwise '(middle school))
	))
	
(get-school 5)

(terpri) ; Newline

;;; when allows you to execute multiple statements by default

(when (= *age* 18)
	(setf *num-3* 18)
	(format t "Go to college you're ~d ~%" *num-3*)
)

;;; With unless code is executed if the expression is false

(unless (not (= *age* 18))
	(setf *num-3* 20)
	(format t "Something Random ~%")
)

;;; cond is like if else if else

(defvar *college-ready* nil)

(cond ( (>= *age* 18) ; If T do this
		(setf *college-ready* 'yes)
		(format t "Ready for College ~%"))
	  ( (< *age* 18) ; Else If T do this
	  	(setf *college-ready* 'no)
		(format t "Not Ready for College ~%"))
	  (t (format t "Don't Know ~%"))) ; Else do this by default (t is for true)
	  
;;; ---------- LOOPING ----------

;;; loop executes code a defined number of times
;;; Create a list using numbers 1 through 10
(loop for x from 1 to 10
	do(print x))

;;; Loop until the when condition calls return
(setq x 1)
(loop
	(format t "~d ~%" x)
	(setq x (+ x 1))
	(when (> x 10) (return x))
)

;;; loop for can cycle through a list or iterate commonly
;;; It will execute any number of statements after do
(loop for x in '(Peter Paul Mary) do 
	(format t "~s ~%" x)
)

(loop for y from 100 to 110 do
	(print y)
)

;;; dotimes iterates a specified number of times
(dotimes (y 12)
	(print y))

;;; ---------- CONS CELLS / LISTS ----------

;;; Link together 2 objects of data
(cons 'superman 'batman)

;;; Create a list with list
(list 'superman 'batman 'flash)

;;; Add item to the front of another list
(cons 'aquaman '(superman batman))

;;; Get the first item out of a list with car
(format t "First = ~a ~%" (car '(superman batman aquaman)))

;;; Get everything but the first item with cdr
(format t "Everything Else = ~a ~%" (cdr '(superman batman aquaman)))

;;; Get the 2nd item d = (batman flash joker) a = (batman)
(format t "2nd Item = ~a ~%" (cadr '(superman batman aquaman flash joker)))

;;; Get the 3rd item = aquaman
(format t "3rd Item = ~a ~%" (caddr '(superman batman aquaman flash joker)))

;;; Get the 4th item (Max you can go)
(format t "4th Item = ~a ~%" (cadddr '(superman batman aquaman flash joker)))

;;; Get the 4th item = joker
(format t "4th Item = ~a ~%" (cddddr '(superman batman aquaman flash joker)))

;;; Get the 2nd item in the second list
;;; d : (aquaman flash joker) (wonderwoman catwoman)
;;; a : (aquaman flash joker)
;;; d : (flash joker)
;;; a : (flash)
(format t "2nd Item 2nd List = ~a ~%" 
(cadadr '((superman batman) (aquaman flash joker) (wonderwoman catwoman))))

;;; Get the 3rd item in the 2nd list = joker
(format t "3rd Item 2nd List = ~a ~%" 
(cddadr '((superman batman) (aquaman flash joker) (wonderwoman catwoman))))

;;; = T Is something a list
(format t "Is it a List = ~a ~%" (listp '(batman superman))) 

;;; Is 3 a member of the list
(format t "Is 3 in the List = ~a ~%" (if (member 3 '(2 4 6)) 't nil)) 

;;; Combine lists into 1 list
(append '(just) '(some) '(random words))

;;; Push an item on the front of a list
(defparameter *nums* '(2 4 6))
(push 1 *nums*)

;;; Get the nth value from a list
(format t "2nd Item in the List = ~a ~%" (nth 2 *nums*)) 

;;; Create a plist which uses a symbol to describe the data
(defvar superman (list :name "Superman" :secret-id "Clark Kent"))

;;; This list will hold heroes
(defvar *hero-list* nil)

;;; Adds items to our list
(push superman *hero-list*)

;;; Cycle through all heros in the list and print them out
(dolist (hero *hero-list*)

	;; Surround with ~{ and ~} to automatically grab data from list
	(format t "~{~a : ~a ~}~%" hero)
)

;;; ---------- ASSOCIATION LIST ----------

;;; The hero name represents the key

(defparameter *heroes*
	'((Superman (Clark Kent))
	(Flash (Barry Allen))
	(Batman (Bruce Wayne))))
	
;;; Get the key value with assoc
(format t "Superman Data ~a ~%" (assoc 'superman *heroes*)) 

;;; Get secret identity
(format t "Superman is ~a ~%" (cadr (assoc 'superman *heroes*))) 
 
(defparameter *hero-size*
	'((Superman (6 ft 3 in) (230 lbs))
	(Flash (6 ft 0 in) (190 lbs))
	(Batman (6 ft 2 in) (210 lbs))))
	
;;; Get height
(format t "Superman is ~a ~%" (cadr (assoc 'Flash *hero-size*)))
 
;;; Get weight
(format t "Batman is ~a ~%" (caddr (assoc 'Batman *hero-size*))) 

;;; ---------- FUNCTIONS ----------

;;; Create a function that says hello
(defun hello ()
	(print "Hello")
	(terpri)) ; Newline
	
(hello)
	
;;; Get average
(defun get-avg (num-1 num-2)
	(/ (+ num-1 num-2) 2 ))
	
(format t "Avg 10 & 50 = ~a ~%" (get-avg 10 50)) 
	
;;; You can define some parameters as optional in a function with &optional
(defun print-list (w x &optional y z)
	(format t "List = ~a ~%" (list w x y z))
)

(print-list 1 2 3)

;;; Receive multiple values with &rest
(defvar *total* 0)

(defun sum (&rest nums)
	(dolist (num nums)
		(setf *total* (+ *total* num))
	)
	(format t "Sum: ~a ~%" *total*)
)

(sum 1 2 3 4 5)

;;; Keyword parameters are used to pass values to specific variables
(defun print-list(&optional &key x y z)
	(format t "List: ~a ~%" (list x y z))
)

(print-list :x 1 :y 2)

;;; Functions by default return the value of the last expression
;;; You can also return a specific value with return-from followed by the 
;;; function name
(defun difference (num1 num2)
	(return-from difference(- num1 num2))
)

(format t "10 - 2 = ~a ~%" (difference 10 2))	
	
;;; Get Supermans data
;;; When you use ` you are using quasiquoting which allows you to switch from 
;;; code to data mode
;;; The function between ,() is code mode
	
(defun get-hero-data (size)
	(format t "~a ~%" 
	`(,(caar size) is ,(cadar size) and ,(cddar size))))	
	
(defparameter *hero-size*
	'((Superman (6 ft 3 in) (230 lbs))
	(Flash (6 ft 0 in) (190 lbs))
	(Batman (6 ft 2 in) (210 lbs))))
	
(get-hero-data *hero-size*)

;;; Check if every item in a list is a number
(format t "A number ~a ~%" (mapcar #'numberp '(1 2 3 f g)))
 	
;;; You can define functions local only to the flet body
;;; (flet ((func-name (arguments)
;;;	... Function Body ...))
;;;	... Body ...)

(flet ((double-it (num)
		(* num 2)))
		(double-it 10))
		
;;; You can have multiple functions in flet
(flet ((double-it (num)
		(* num 2))
		(triple-it (num)
		(* num 3)))
		(format t "Double & Triple 10 = ~d~%" (triple-it (double-it 10)))
)

;;; labels is used when you want to have a function call itself, or if you want 
;;; to be able to call another local function inside a function
(labels ((double-it (num)
			(* num 2))
		(triple-it (num)
			(* (double-it num) 3)))
		(format t "Double & Triple 3 = ~d~%" (triple-it 3))
)

;;; Return multiple values from a function
(defun squares (num)
	(values (expt num 2) (expt num 3)))

;;; Get multiple values from a function
(multiple-value-bind (a b) (squares 2) 
	(format t "2^2 = ~d  2^3 = ~d~%" a b)
)

;;; Higher Order Functions
;;; You can use functions as data

(defun times-3 (x) (* 3 x))
(defun times-4 (x) (* 4 x))

;;; Pass in the function without attributes just like a variable
(defun multiples (mult-func max-num)

	;; Cycle through values up to the max supplied
	(dotimes (x max-num)
		
		;; funcall is used when you know the number of arguments
		(format t "~d : ~d~%" x (funcall mult-func x))		
))

(multiples #'times-3 10)
(multiples #'times-4 10)

;;; ---------- LAMBDA ----------

;;; The lambda command allows you to create a function without giving it a name
;;; You can also pass this function just like you pass variables

;;; Multiply every item in a list
(mapcar (lambda (x) (* x 2)) '(1 2 3 4 5))

;;; ---------- MACROS ---------- 
;;; A function runs when it is called to execute, while a macro is compiled
;;; first and is available immediately like any other lisp built in function
;;; Macros are functions used to generate code rather then perform actions

(defvar *num* 2)
(defvar *num-2* 0)

;;; It can be irritating to have to use progn with if
(if (= *num* 2)
	(progn 
		(setf *num-2* 2)
		(format t "*num-2* = ~d ~%" *num-2*)
	)
	(format t "Not equal to 2 ~%"))

(defmacro ifit (condition &rest body)

	;;; The backquote generates the code
	;;; The , changes the condition to code mode from data mode
	;;; The &rest body parameter will hold commands in a list
	;;; The "Can't Drive" Works as the else
	
	`(if ,condition (progn ,@body) (format t "Can't Drive ~%") ))

(setf *age* 16)

(ifit (>= *age* 16) 
	(print "You are over 16")
	(print "Time to Drive")
	(terpri)
)

;;; let can also get confusing with its parentheses

(defun add (num1 num2)
	(let ((sum (+ num1 num2)))
		(format t "~a + ~a = ~a ~%" num1 num2 sum)))

;;; Define a macro to clean up let

(defmacro letx (var val &body body)
	`(let ((,var ,val)) ,@body))
	
(defun subtract (num1 num2)
	(letx dif (- num1 num2)
		(format t "~a - ~a = ~a ~%" num1 num2 dif)))

(subtract 10 6)

;;; ---------- CLASSES ----------
;;; defclass defines your custom data type 
;;; Define the class name and attributes it has

(defclass animal ()
	(name
	sound))
	
;;; Create an animal object
(defparameter *dog* (make-instance 'animal))

;;; Set the values for dog
(setf (slot-value *dog* 'name) "Spot")
(setf (slot-value *dog* 'sound) "Woof")

;;; Get the values for dog
(format t "~a says ~a ~%" 
	(slot-value *dog* 'name) 
	(slot-value *dog* 'sound))

;;; You can define initialization options for objects
;;; :initarg defines the key used to assign to the slot
;;; :initform defines a default value 
;;; You can define an error message if an attribute isn't provided
;;; :accessor generates getter and setters for the slot using the name you 
;;; provide. 
;;; You could use :reader mammal-sound to generate only a getter
;;; You could use :writer (setf mammal-sound) to generate only a setter
(defclass mammal ()
	((name
		:initarg :name
		:initform (error "Must provide a name"))
	(sound
		:initarg :sound
		:initform "No Sound"
		:accessor mammal-sound)
	)
)

(defparameter *king-kong*
	(make-instance 'mammal :name "King Kong" :sound "Rawwwr")
)

;;; Output data on the mammal
(format t "~a says ~a ~%" 
	(slot-value *king-kong* 'name) 
	(slot-value *king-kong* 'sound))

;;; Displays an error because name wasn't defined
;;; (defparameter *king-kong* (make-instance 'mammal))

;;; Create mammal Fluffy
(defparameter *fluffy*
	(make-instance 'mammal :name "Fluffy" :sound "Meow")
)

;;; A generic function has a name and parameter list but no implementation
;;; In Lisp methods don't belong to classes, but instead belong to generic
;;; functions which are responsible for executing the correct method based
;;; on the data passed

(defgeneric make-sound (mammal))

(defmethod make-sound ((the-mammal mammal))
	(format t "~a says ~a ~%" 
	(slot-value the-mammal 'name)
	(slot-value the-mammal 'sound))
) 

(make-sound *king-kong*)
(make-sound *fluffy*)

;;; You can define your own getters and setters

;;; Define setter
(defgeneric (setf mammal-name) (value the-mammal))

(defmethod (setf mammal-name) (value (the-mammal mammal))
	(setf (slot-value the-mammal 'name) value))
	
;;; Define getter
(defgeneric mammal-name (the-mammal))

(defmethod mammal-name ((the-mammal mammal))
	(slot-value the-mammal 'name))
	
(setf (mammal-name *king-kong*) "Kong")

(format t "I am ~a ~%" (mammal-name *king-kong*))

;;; Use the auto generated sound getters and setters instead
(setf (mammal-sound *king-kong*) "Rawwwwwwwwr")
(format t "I say ~a ~%" (mammal-sound *king-kong*))

;;; Inheritance allows you to inherit all the attributes of the superclass
;;; and call methods that accept the superclass

(defclass dog (mammal)
	())

(defparameter *rover*
	(make-instance 'dog :name "Rover" :sound "Woof")
)

(make-sound *rover*)

;;; ---------- ARRAYS ---------- 

;;; Create an array with 3 storage areas
(defparameter names (make-array 3))

;;; Add a value to an array
(setf (aref names 1) 'Bob)

;;; Get a value in an index
(aref names 1)

;;; Make a 3 by 3 array
(setf num-array (make-array '(3 3)
	:initial-contents '((0 1 2) (3 4 5) (6 7 8))))
	
;;; Cycle through and print the array
(dotimes (x 3)
	(dotimes (y 3)
		(print (aref num-array x y))
	)
)

;;; ---------- HASH TABLE ---------- 
;;; A collection of key value pairs

;;; Create a hash table
(defparameter people (make-hash-table))

;;; Set the key as 102 and the value to Paul Smith
(setf (gethash '102 people) '(Paul Smith))
(setf (gethash '103 people) '(Sam Smith))

;;; Get the value stored in the key 102
(gethash '102 people)

;;; maphash executes a function on each item
;;; ~% = newline
(maphash #'(lambda (k v) (format t "~a = ~a~%" k v)) people)

;;; Remove an entry with the key
(remhash '103 people)

;;; ---------- STRUCTURES ----------
;;; A user defined data type with multiple different data types

;;; Define the data names in the struct
(defstruct customer name address id)

;;; Store data in the struct
(setq paulsmith (make-customer 
	:name "Paul Smith"
	:address "123 Main St"
	:id 1000
))

;;; Get a value stored
(customer-name paulsmith)

;;; Change a value in the struct
(setf (customer-address paulsmith) "125 Main St")
(write paulsmith)

(setq sally-smith-1001 (make-customer 
	:name "Sally Smith"
	:address "123 Main St"
	:id 1001
))

;;; ---------- FILE I O ---------- 

;;; Write text to a file
;;; A keyword symbol starts with a colon and it only means itself
(with-open-file (my-stream
				"test.txt"
				:direction :output ; We are writing to the file
				:if-exists :supersede) ; If the file exists delete it
	(princ "Some random Text" my-stream))

;;; Read data from a file
(let ((in (open "test.txt" :if-does-not-exist nil)))
   (when in
      (loop for line = (read-line in nil)
      while line do (format t "~a~%" line))
      (close in)
   )
)

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